Sunday, March 1, 2009

There is no I in team, there is U in failure

Some days are RvR-friendly, others turn out to be a total failure. Today was the day when Destruction could give themselves a good pat on the back. They ruined Order's attempts at taking a keep (any keep) several times in a row . I played my engy today, so obviously I was one of those who got their asses kicked. The situation that we found ourselves in was caused not by the Destruction being more awesome (as it usually is), it was the fact that our organisation totally sucked. People couldn't agree on anything. "Lets go left! No lets go right! Get to the dwarfs, before the destro comes. No lets focus on this keep! You suck! Screw you! Res plz! Noob!" Yep, one of those day I tells'ya...
MMOs need team effort in order for the players to achieve anything. And WAR is all about team effort, RvR just doesn't work any other way. Play by the rules or eat dirt. I don't know any other game that requires people to work together and interact as much as WAR does. That is the main reason why you just have to be guilded to get the real taste of WAR. And let's face it - the game's PvE is not developed enough to focus solely on mob slaughter, it is...well it's just dull.
I realize that not all people want to interact all the time while playing, some people prefer soloing and group only for dungeons or raids, some people just don't do PvP. A more "classic" game is the one for them. WAR, as Paul Barnett put it, is the Led Zeppelin of the MMOs. That is the most precise description that you can apply to Warhammer. It is for those people that like their MMO to be the ultimate one. It is the multiplayer game of massive scale. And such a game is not for everyone. You can't make people be a part of a team if they don't want to. So most of casual gamers that are not into RvR will stick to what they have and what satisfies them. And that's OK.
No matter how awesome WAR is, it will never be the biggest MMO ever, it will probably grow a bit, but really, I will be surprised if WAR breaks a one million mark. I will be pleasantly surprised, but surprised none the less.

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